ANHS Rulebook

1. Participation

1.1 League Requirements

To fulfill league requirements, a GM must:

  • Send lines at least once a week. Every week a GM does not send a new lines file, the team will receive a $1 000 000 fine. Fines are accumulated over the course of the season and deducted from the team budget at the end of the season, before free agent signings.
  • Reply to emails and fill out forms on demand. This includes: emails from other GM's, the Commish, polls, votes, etc. A fine could be given if the deadline is not respected.
  • Show your presence to the rest of the league on a regular basis by writing on the league forums.

1.2 Forum Participation

In order to incite participation on the forums, a bonus point system has been implemented. This system lets you accumulate incentive points that can be added to the ratings of the first player drafted after each season. Points accumulated are food for one player in one draft and can be added to any rating the GM wants. Points are given for writing team promos on the forum from the start of the off season until the end of the regular season.

  • 15 promos or more = 15 points to be given to the first player drafted in the next draft
  • 10 to 14 promos = 10 points
  • 5 to 9 promos = 5 points
  • 4 promos or less = 0 points

A promo is valid and will give 1 point if it has 7 or more lines.

Take note that the points will be added to the first player drafted, no matter which round he was drafted in. If a team only has a 5th round pick, then the points will be added to that player.

A team without any draft picks on a given year would lose the accumulated points.

1.3 Negative Participation

  • The Commish holds the right to ban a GM from the league should he or she not participate in a satisfactory manner, speaks badly about the league or against another GM. If a GM does not participate by sending lines on a regular basis or does not reply to check-ins by the Commish or doesn't show up on the forum in a span of time judged long enough by the Commish, he or she will be fired and replaced by another GM.
  • A GM who would miss sending a new lines file more than 10 times during the course of the season is at risk of losing its franchise.
  • In the case where GM's would make repetitive complaints about another GM because of bad mouthing other GM's or for any other reason, the GM at fault would be at risk of losing its franchise and replaced after investigation by the Commish.

2. Season Activity

2.1 Season

Here is the normal order in which activities will take place in the course of a normal season.

  • Last day before pre-season begins: Deadline for signing prospects
  • Pre-Season
    • The pre-season schedule is evenly split over 7 calendar days.
  • Regular Season - Day 1
    • Beginning of the regular season
  • Regular Season - 75%
    • The trading deadline is set at 75% of the regular season calendar, which falls on Day 90 of the sim calendar.
    • Deadline for offering an extension to players 30 or younger.
  • Regular Season - Day 119
    • Last day of the regular season
  • Playoffs Round 2
    • Awards ballot is ready for GM's to vote
    • Players deemed to retire after the playoffs are announced
  • Playoffs - Round 4
    • The last game of the final playoff round is the deadline at which the award voting has to be done.

2.2 Offseason

Below is the order in which activities are held in the offseason

  • Player rerate is posted after all GM's have voted for the awards
  • Retirees are removed from the league
  • Rookie status is adjusted for players who played more than 20 games in their first season
  • Financial adjustment for all teams
  • Junior draft
  • Free agent list is posted
  • Free agent signing period
  • Free agent 80% signings
  • Unassigned player signings to complete rosters minimums
  • Prospect signings
  • Ticket price adjustments if necessary
  • Arena adjustments (seat additions) if necessary
  • Beginning of the pre-season

2.3 Last minute changes in activity schedule

At any time during the course of a normal season, activities can either be cancelled or pushed in time all depending on the real life duties of the Commish. The above list is a simple representation of how a season usually runs.

3. The Simulation

3.1 Guidelines

Games are simmed every day of the week. One sim day is simmed per calendar day. A complete season is comprised of 82 regular season games plus playoffs for those who take part.

The regular season sim calendar is always 120 days, which is 17 full weeks spread out as follows:

  • Week 1: Days 1 to 7
  • Week 2: Days 8 to 14
  • Week 3: Days 15 to 21
  • Week 4: Days 22 to 28
  • Week 5: Days 29 to 35
  • Week 6: Days 36 to 42
  • Week 7: Days 43 to 49
  • Week 8: Days 50 to 56
  • Week 9: Days 57 to 63
  • Week 10: Days 64 to 70
  • Week 11: Days 71 to 77
  • Week 12: Days 78 to 84
  • Week 13: Days 85 to 91
  • Week 14: Days 92 to 98
  • Week 15: Days 99 to 105
  • Week 16: Days 106 to 112
  • Week 17: Days 113 to 120

3.2 Division Realignment

Every season divisions are realigned. On the day of the junior draft, the four teams with the best records in the league will each choose a division. The other teams will then be separated in groups accorging to their ranking in the overall standings in the previous season. The GM's who chose a division will then choose at least one team in each group in a draft fashion in order to complete their divisions.

3.3 Playoff Format

  • All playoff rounds are Best-of-7 series
  • 1st round matchups will be decided according to point order at the end of the season and for each round.
  • 1 vs 8, 2 vs 7, 3 vs 6 and 4 vs 5
  • The winners of each subsequent round series will be matched according to regular season point totals
  • The winners of the conference finals (3rd round) will meet in the final series

4. Team Rosters and Salary Cap

4.1 Salary Cap

All teams are ruled by a salary cap. Whenever deemed necessary, the salary cap might be adjusted. The salary cap is comprised of the salary of the players who are on the pro roster (healthy or scratched) on each day of the regular season.

The salary cap is flexibel. You can go over the cap during the season, but by the end of regular season, you have to have spent a maximum of $41 000 000 in player salary. In order to figure out how much your payroll will be at the end of the year, you have to check the Finances page of your team and keep the "Pro Expenses Per Days" under $344 577. The regular season is 119 days, the calculation is easy: 119 days X $344 537 = $40 999 903. If the "Pro Expenses Per Days" amount is higher than $344 537 during the season, you are at risk of going over the salary cap.

Evolution of the salary cap since its inception:

  • Season 3: $43 000 000
  • Season 6: $44 000 000
  • Season 7: $45 000 000
  • Season 10: $40 000 000
  • Season 16: $46 000 000 (Move to STHS V1)
  • Season 17: $41 000 000 (Move to STHS V2)

4.2 Going over the salary cap

Sanctions will be given out as follows should a team go over the salary cap at the end of the regular season:

  • A fine equivalent to 10 times the amount that the team went over the salary cap. In other words, if a team goes over the cap by $2 000 000, the fine will be $20 000 000.
  • The player with the highest OV of the team at fault will be suspended for the length of the playoffs.
  • If the team at fault makes the playoffs, 50% of the profits generated during home games will be forfeited as a fine.
  • If the team at fault does not make the playoffs, on top of paying the initial fine (10x the amount over cap), a first round pick will be removed from that team and the team will not benefit from a Diamond in the Rough player should one of its draft picks get picked for a Diamond. If the team at fault does not have a first round pick, then the team's earliest first round pick in the following seasons will be removed from the team. Should the team not own any draft picks in the 5 seasons shown on the website, then the first pick to appear in the list in a following season will be forfeited.

4.3 Players under contract

  • Each team will have to have at least 50 players under contract at all times during the course of a full season in order to cover every position and possible injuries in the Pro and the Farm. There is no limit to the number of players under contract a team may own.
  • A transaction which would make the number of players drop under 50 for any team will not be accepted.

4.4 Minimum Players Per Position

In the pool of 50 players under contract, a team must have the following minimum number of players at each position:

  • 9 center
  • 9 left wings
  • 9 right wings
  • 13 defensemen
  • 5 goalies

4.5 Number of Players in the Pro Roster

A team is allowed to have a maximum of 23 players in the Pro roster at all times. This includes dressed and healthy scratched players. Should a team have 24 healthy players or more in the Pro roster, a $1 000 000 daily fine will be assessed to the team at fault.

4.6 Injured Players With a Condition of 80 or Less

An injued player who's condition would be at 80 or less, does not count towards the salary cap. The player's salary will count towards the salary cap when his condition will be back to 95 or more.

5. Player Specs

5.1 Rookie Contracts

A prospect signing his first contract with any team will automatically be awarded a 3-year contract. The salary will be determined with the following chart:

  • Diamond in the Rough: $1 000 000
  • 75 OV or more: $950 0000
  • 74 OV: $900 000
  • 73 OV: $850 000
  • 72 OV: $800 000
  • 71 OV: $775 000
  • 70 OV: $750 000
  • 69 OV: $700 000
  • 68 OV: $675 000
  • 67 OV: $650 000
  • 66 OV: $625 000
  • 65 OV: $600 000
  • 64 OV: $580 000
  • 63 OV: $560 000
  • 62 OV: $540 000
  • 61 OV: $520 000
  • 60 OV or less : $500 000

5.2 Rookie Status

A rookie player will keep his rookie status in the league until he has played 20 games or reaches 23 years old. The player will lose his rookie status the season following the one where he played 20 games or turned 23 years old.

5.3 Unsigned Prospects in the Junior League

A team may keep a player in the junior league unsigned until the player is 20 years old. When a player turns 21, he needs to be signed to a pro contract.

5.4 Unsigned Prospects Rerate

All unsigned prospects with rights to pro teams will be rerated in the junior league until they turn 20 years old. They will be rerated after the end of the junior league playoffs.

  • A player drafted at 18 years old will be rerated at 19 and 20 years old
  • A player drafted at 19 years old will be rerated at 20 years old
  • A player drafted at 20 years old will not be rerated because he needs to be signed as soon as he is drafted so the team can hold his rights.

5.5 Drafted Juniors Signing Deadline

Prospects need to be signed before the beginning of the preseason. Failure to do so will mean the player will go back to juniors for the upcoming season.

In the case of a roster emergency during the course of the regular season, a team would be allowed to sign a junior player to a pro contract during the pro regular season. Once the player is signed though, he cannot go back to juniors.

5.6 20-Year Old Unsigned Prospects

All 20-year old players drafted by a pro team need to be signed to a pro contract before the beginning of the preseason. Should a team fail to do so, the player would be retired, deemed unable to find a spot with the pro team that drafted him.

5.7 Contract Buy-Out

If a team wants to buy out a player's contract and send the player to the unassigned list, the team has to pay 100% of the rest of the player's contract.

Example :

  • One of your players has a 3 year contract, worth $5 000 000 per season and you want to buy him out after game #30 of your team's calendar.
  • The player still has 2 full seasons at $5 000 000 per season and 52 games (63%) of the current season still to go.

This is what you would have to pay:

  • 2 seasons @ $5 000 000 = $10 000 000
  • 63% of $5 000 000 = $3 150 000
  • $10 000 000 + $3 150 000 = $13 150 000

So the contract buy out would cost your team $13 150 000.

5.8 Unassigned Players

A player in the unassigned list can be offered a contract at any time during the regular season. If a team wants to sign an unassiged player, the GM needs to send an email to the Commish with the list of players and the number of contract years offered.

The salary of a newly signed unassigned player is $200 000.

Should there be more than one team interested in the same unassigned player, both GM's will be asked to make a single offer. The team offering the highest total contract (salary X contract years) will sign the player

5.9 Deadline for Signing Unassigned Players

Unassigned players can be tendered contracts before the trading deadline. After the trading deadline, unassigned players cannot be signed.

5.10 Goalie Usage

Teams will have to monitor the usage of their goalies. No goalie can play more than 4500 minutes, which represents 75 full games. Should a team go over 4500 minutes, a fine equivalent to $100 000 per minute over 4500 will be assessed to the team at fault.

5.11 Two-Way Contracts

A player with 15 games played in the pro will be payed 100% of his salary if he is sent to the farm.

5.12 Diamond in the Rough Players

5.12.1 Probabilities

During the junior draft, there will be a possibility of a Diamond in the Rough player to appear. Such a player has a special status for the first three seasons after he is drafted. A player can be randomly picked amongst all the picks in the first three rounds of the draft. That player will become a Diamond in the Rough. Probabilities of a Diamond appearing are as follows:

  • Year 1: 30%
  • Year 2: 45%
  • Year 3: 67%
  • Year 4: 100%

"Year 1" is the first draft year following the appearance of a Diamond. If a Diamond appears in the S17 Draft, then S18 would be considered "Year 1".

During the draft, 100 coupons will be inserted in a pot for a draw, respecting the percentage of possibility of a Diamond appearing in that draft. Coupons will be marked "YES" and "NO". Should a "YES" coupon be drawn, then a Diamond would appear. Then, numbers representing each draft pick in the first three rounds would be inserted in a second pot. If a "YES" has been drawn before, a number will then be drawn. That number would identify which player becomes the Diamond.

5.12.2 Guidelines

Here are the general rules governing the status of a Diamond player after appearing.

  • The player's ratings will automatically be adjusted in order to make him a 75 OV player before the start of the regular season.
  • A Diamond can go in the farm and come back to the pro regardless of waiver rules until he hits 85 OV.
  • At the end of each season, the player will be rerated the same way as the rest of the players in the pros. Then, the GM who owns the Diamond will receive 25 bonus points to apply to the Diamond's ratings any way he wishes.
  • The 25 bonus points are given each season until the Diamond reaches 85 OV.
5.12.3 Contract
  • On the day he gets drafted, the Diamond will receive a 3-year, $1 000 000 contract automatically.
  • In the last year of his first contract, the team will be allowed to extend the Diamond's contract, while respecting the following rules:
  • 2-year extension: Average salary of players with same OV + $125 000
  • 3-year extension: Average salary of players with same OV + $250 000
  • 4-year extension: Average salary of players with same OV + $500 000
  • 5-year extension: Average salary of players with same OV + $1 000 000

As soon as the Diamond player signs his second pro contract (or extends his original contract), he will then be submitted to the same contract and free agency rules as the other players in the league.

6. Contracts (M is for million)

6.1 Contract Definitions & Minimum Wage

The minimum wage in the ANHS for any player is $200 000. At the end of each season, players that are left without a contract become free agents. Players aged 31 and over are unrestricted free agents (UFA). A player who is 30 years old during the regular season and playing the last year of his contract (marked 1 in the roster page), would become a UFA at the end of the season because players age by one year as soon as the playoffs end. Contract length depends on the age of the player. Below is the chart of max contract years in relation to age:

  • 5-year contract max for players 24 and younger
  • 4-year contract max for players 25 to 28
  • 3-year contract max for players 29 to 32
  • 2-year contract max for players 33 to 39
  • 1-year contract max for players 40 and older

6.2 Contract Extension

A player's contract can be extended pending three conditions:

  • The player must be 30 or younger during the regular season
  • The player must be playing his last contract year (identified with a 1 in the contract column in the rosters page)
  • A 20% pay raise must be awarded per year the contract is extended

The extension is added to the current contract. Therefore, if you offer a 5-year extension to a player, the players contract will show as 6 in the rosters page.

The extension does not change the salary for the last year of the contract that the player is currently playing before the extension takes effect. The salary will only change for subsquent seasons.

Here is an example of how a contract gets extended: A player is 22 years old and on his last contract year with a salary of $1 000 000. The GM wants to extend the contract for 5 years.

  • Current salary: $1 000 000
  • Year 1 of the extension: 1 000 000 + 20% = 1 200 000
  • Year 2 of the extension: 1 200 000 + 20% = 1 440 000
  • Year 3 of the extension: 1 440 000 + 20% = 1 728 000
  • Year 4 of the extension: 1 728 000 + 20% = 2 074 000 (rounded to the closest 1000, otherwise it would be 2 073 600)
  • Year 5 of the extension: 2 074 000 + 20% = 2 489 000 (rounded to the closest 1000, otherwise it would be 2 488 800)

7. Free Agency

7.1 Guidelines

Free agency last 7 days split in 2 rounds: a first round of 4 days and a second round of 3 days. The first round is a "free for all" round where any GM can make offers to any player. The second round is where the contracts get finalized. It's the round where you can equal bids to restricted free agents (RFA) from your team, or make a better offer to a UFA from your team in order to keep him. It is also possible to bid on other players in the second round. Basically, whoever has the highest bid at the end of round 2 signs the player.

7.2 Team Budget for Free Agency

Your team's bankroll determines how much money you have to bid on free agents, up to a maximum of 50 million for UFA's and 50 million to RFA's. Even if you have more than 50 million in the bank, you will not be able to bid more than 50 million. But, if you have less than 50 million (38 million for example), then you will only be able to make offers up to 38 million, not 50.

7.3 Bidding on a Player

Bids must be made in increments of at least $1000.

7.4 Best Current Offer

If more than one team bid on a player, the team offering the highest yearly salary has priority over the number of seasons.

Example :

  • Offer from Team A
  • Player X is offered 6 000 000 for 1 year
  • Offer from Team B
  • Player X is offered 5 000 000 for 2 years

The highest current bid will go to the team offering 6 000 000 for 1 year and that will be the one shown in the Free Agent Manager

7.5 Players Not Receiving Contracts

If a player is not tendered a contract during the free agency period, his previous team will have 72 hours, at the time indicated by the Commish, in order to sign the player at 80% of his previous contract amount. If a player still doesn't sign a contract after the 72-hour period, then the player will be sent to the unassigned player list and become available to the rest of the league.

7.6 How Your Budget is Used During Free Agency

If you make an offer for $5M and another team overbids you, you will get the $5M back in your budget. If you make an offer to a player for $7M for 2 years, $14M will be deducted from your budget. So if your budget is $30M, you would have $16M left to make offers to other players.

7.7 Restricted Free Agents

Restricted free agents (RFA) are players 30 years old or younger.

  • The minimum salary for a RFA 26 or older is $500 000.
  • The team who owned the RFA during the previous season has two options if a contract has been offered from another team:
    • Tie the other team's current offer showing in the free agent manager (salary and contract years) and keep the player
    • Not tying the other team's best offer will result in losing the player and receiving compensation picks for losing the player

Compensation draft picks for losing players are awarded according to the chart below:

Salary Compensation given
499 000 or - No compensation
500 000 or + One 3rd round pick
600 000 or + One 2nd round pick
700 000 or + One 1st round pick
800 000 or + One 1st round pick + One 4th round pick
900 000 or + One 1st roune pick + One 3rd round pick
1 000 000 or + One 1st round pick + One 2nd round pick
2 000 000 or + Two 1st round picks
3 000 000 or + Three 1st round picks
4 000 000 or + Four 1st round picks
5 000 000 or + Five 1st round picks (maximum)

7.8 Respecting Compensations

In order to be able to bid on a player in the free agent manager, you need to have enough compensation draft picks available. Within the free agent manager, you can see the amount of draft picks that you have available for compensation. During the free agency process, it is possible that you might have enough compensation to give, but you might not have the highest current offer. Example: You have traded away all your 2nd round draft picks and you made an offer for $2 100 000 to a player. Bids will increment up to your max amount, but should other teams bid under $2M (say the highest current bid shows at $1.5M then you might not be the one with the current high bid, only because you do not have the 2nd round pick needed to compensate if you were to sign the player. Therefore, the second highest current bid would be active in the free agent manager, until you were able to compensate with what you have available.

If you have to compensate three 1st round picks, you will give one 1st pick per season for three seasons, even if you have more than one 1st pick in a given season. If you only have three 1st round picks, then you would give them all away, regardless of how many you have per season. Same process applies for picks other than 1st round picks.

If a team needs to compensate more than one pick of the same round to multiple teams, the team who finished lowest in the overall standings in the previous season would get the pick from the earliest season.

7.9 Unrestricted Free Agents

Unrestricted free agents are so called because the team who owned the player does not get any kind of compensation should the player sign a new contract with a different team. In order for a team to keep its player who became a UFA, the GM will have to make an offer at least $1000 better than the best current offer showing in the free agent manager during the second round of bidding.

  • Minimum salary offer to any UFA is $475 000

8. Waivers

8.1 Guidelines

Players with at least one of the following criteria needs to clear waivers before being sent to the minors (LMNA)

  • Any player with at least 10 games played in the pros (ANHS) and sent to the minors
  • Any player with an OV of 76 or more
  • Players 23 and younger are exemplt from waivers unless their OV rating is 76 or more
  • To determine whether or not your player will need to clear waivers before being sent to the minors, ask yourself:
    • "Does my player have an OV of 76 or more?"
      • If the answer is YES, then he needs to clear waivers
      • If the answer is NO, then ask yourself the next question:
    • "Is my player 24 years old or older?"
      • If the answer is YES and he played 10 games or more, then he needs to clear waivers before going to the minors.
      • If the answer is YES and he played less than 10 games in the pros, he can go to the minors without clearing waivers.
      • If the answer is NO, then he can be sent to the minors, regardless of the number of games played.
  • In order to clear waivers, a player will be on the waiver wire for 2 simulation days.
  • While on waivers, the player is unavailable to both the pro and minor league rosters.
  • If no team claims the player while on waivers, he will be sent to the minors.
  • A team placing a player on waivers cannot claim the player.
  • If another team claims the player while on waivers, a $500 000 compensation is given to the team losing the player.
  • The priority order for the waivers is based on the reversed overall standings.
  • A team claiming a player on waivers goes to the last spot on the priority list.
  • A team may not claim more than one player off waivers at the same time.

9. Retirements

9.1 Guidelines

Retirements are based on player performance. Any player 35 years old or older is eligible for retirement if he is on his last contract year. Depending on the difference in percentage in the player's points per game average or a goalie's GAA compared to his career average, the player may or may not retire. The closer the player is to 40 years old, the higher the chance of retiring.

Retirements are final and indisputable

Below is the retirement chart for skaters with examples.

Player age Will retire if his performance has dropped by...
35 20% or more compared to his career average
36 16% or more compared to his career average
37 12% or more compared to his career average
38 8% or more compared to his career average
39 4% or more compared to his career average
40 and + Automatic retirement regardless of performance

Below are some examples.

9.1.1 Skaters

Wayne Gretzky at 34 years old has a 1.21 point per game average over the course of his career. At 35 years old, he plays the last year of his contract. In 82 games, he gets 79 points, which is 0.96 points per game, a drop of 21% compared to his career average. He will retire.

Paul Coffey is 38 years old and has a 0.66 point per game average in his career. At 39, he plays the last year of his contract. In 70 games, he gets 38 points, which is 0.54 points per game, a drop of 18% compared to his career average. He will retire.

If you want to figure out during the course of the regular season if one of your players will retire at the end of the season, you can use the formula below. This calculation will determine the highest number of points at which your player will retire.

For the player to remain active, his point total for the season need to be HIGHER than the result of the following calculation:

  • 35-year old skater: Career point per game average X 0.8
  • 36-year old skater: Career point per game average X 0.84
  • 37-year old skater: Career point per game average X 0.88
  • 38-year old skater: Career point per game average X 0.92
  • 39-year old skater: Career point per game average X 0.96
9.1.2 Goalies

Ron Hextall has a career goals against average of 3.00. At 38 years old, he plays the last year of his contract and finished the season with a 3.27 GAA. He will retire because 8% raise from 3.00 = 3.24, which is the highest GAA he would need to remain active.

If you want to figure out during the course of the regular season if one of your goalies will retire at the end of the season, you can use the formula below. This calculation will determine the lowest GAA at which your goalie will retire.

For the goalie to remain active, his GAA for the season must be LOWER than the result of the following calculation:

  • 35-year old goalie: Career GAA X 1.2
  • 36-year old goalie: Career GAA X 1.16
  • 37-year old goalie: Career GAA X 1.12
  • 38-year old goalie: Career GAA X 1.08
  • 39-year old goalie: Career GAA X 1.04

9.2 Players Not Retiring

A player who does not retire will become a UFA like any other player 31 and older.

9.3 Retiring Unassigned Players

Unassigned players will retire if they meet either of these requirements:

  • Players aged 35 and older
  • Players with an OV rating of 64 or less

10. Junior Draft

10.1 Guidelines

A junior draft will be held after each season. The junior draft will have 7 rounds with lottery style. Players available for the draft are the ones playing in the junior league (LNHJ) whose rights are not already owned by pro teams.

10.2 Lottery

Only the teams not making the playoffs will take part in the lottery for the first overall pick in the draft.

10.3 Agenda of the Draft

The following events will take place on the day of the junior draft:

  • Player draft
  • Draw for Diamond in the Rough player
  • Division draft for realignment

11. Coaches

11.1 Guidelines

  • The salary of the coach counts in the team finances but not towards the salary cap
  • The salary of a pro coach is 100% of the salary visible on the coaches page
  • The salary of a minor league coach is 50% of what his pro salary would be
  • A coach is active until the age of 70 or until the end of his contract (whichever happens first)
  • A coach aged 69 cannot sign a new contract for more than one year
  • The maximum number of years for a coaching contract is 6
  • The cost for firing a coach is calculated the same way as buying out a player's contract (% of regular season left X salary) + ((years left-1) X salary)
  • Extending a coach's contract is calculated the same way as for a player (20% raise per contract year)

11.2 Teams Without a Coach at the End of a Season

  • If a team has no coach in the pro or the minors, the GM will have the option of signing the same coach. The salary will be adjusted according to the coach's end of year rerate.
  • If the GM doesn't sign the previous coach, he can sign any available coach.
  • If a GM wants to fire a coach, they have to buy out his contract the same way they would buy out a player's contract.
  • A draft amongst all teams left without a coach at this point will be held.

12. Transactions

12.1 Guidelines

In order for a trade to be valid, both GM's need to fill out the trade form available in the Online Office. Only the trades sent with the form will be accepted by the Commish. No email will be accepted. The trade will only be processed once both trade forms have been received.

12.2 Trade Processing

Trades are always processed after the games have been simulated.

12.3 Trades at the Deadline

The last trades accepted are the ones sent in from both parties on the day prior to the official trading deadline. If the trading deadline falls between days 90 and 91 in the sim calendar, the last day on which trades will be processed is day 89. Trades cannot be processed after day 90 because the simulator jumps over the trade deadline at that point and it is then impossible to process trades after the deadline.

12.4 What Can Be Traded

Players, draft picks, prospects and cash can all be traded. It is also possible to trade future considerations. In this case, the team offering the future considerations will have 7 sim days in order to complete the trade, otherwise, a daily fine of $1 000 000 will be imposed on the team until the trade is completed. If future considerations are traded, it has to be clearle stated in the trade form.

12.5 Trade Form

The trade form needs to be filled out including the full name of the players involved in the trade. That means, first AND last name of the player. For draft picks, the team, round and season of the draft pick need to be included. If the trade form is not filled out properly, the team at fault will receive a $1 000 000 fine and risks delaying the processing of the trade.

12.6 Veto From the Commish

The Commish has the right to impose a veto on any trade he judges unfair or lopsided. When in doubt about a trade, the Commish might consult with the Executive Committee in order to get a final decision.

13. Awards

13.1 Three Stars of the Week and Three Stars of the Month

Every 7 sim calendar days, three stars will be named. The first star will receive $250 000 deposited in the team's bank account. The second star will receive $125 000 and the third star $75 000.

Every 30 sim calendray days, three stars will also be named. The first star will receive $1 000 000 deposited in the team's bank account. The second star will receive $500 000 and the third star $250 000$

13.2 Trophies and Bonuses

A cash bonus of $250 000 will be given to the winners of the following trophies: Hart, Art Ross, Adams, Lady Byng, Norris, Calder, Vezina, Jennings, Hasek, Masterton, "Rocket" Richard, Selke, Robinson, Probert, Howe, Gretzky and O'Brien.

13.3 All Star Teams and Bonuses

Players chosen on the first and second all-star teams at the end of the season will each receive $100 000 as a bonus to the team.

13.4 Team Bonuses - Regular Season

For performing during the regular season, teams will be awarded financial bonuses. The team winning the Presidents' Trophy will receive $1 000 000. Each team finishing first in their respective division will receive $500 000 (4 teams); each team finishing 2nd in their respective division will receive $250 000 (4 teams). The team receiving the Audrey Charron Trophy for the best improvement compared to the previous season (biggest point differential at the end of the season) will receive $250 000.

13.5 Team Bonuses - Playoffs

For performing during the playoffs, teams will be awarded financial bonuses as well. Teams eliminated in the first round will receive $250 000$ (8 teams max); teams eliminated in the 2nd round will receive $500 000 (4 teams); teams eliminated in the conference finals will receive $750 000 (2 teams); the team losing the finals will receive $1 500 000 and the team winning the championship will receive $2 000 000.

13.6 Most Participative GM (Arsenault Trophy)

At the end of the season, the Commish will decide on the GM who is most deserving for his participation in league activities. That GM will receive $1 000 000.

14. Team Arenas

14.1 Presentation

Many arena categories are available throughout the league and make sure that the GM keep a close eye on their budget. Here are the parameters for the arenas

Arena Seats Max Seats Base Price Seats (each) Maintenance (Minimum) Maintenance (Extra)
A 15 000 17 500 45 000 000 $ 1 000 $ 670 000 $ 67 $
B 16 000 18 500 48 000 000 $ 1 500 $ 720 000 $ 72 $
C 16 000 20 000 50 000 000 $ 2 000 $ 750 000 $ 75 $
D 18 000 20 500 54 000 000 $ 2 250 $ 810 000 $ 81 $
E 18 000 22 000 58 000 000 $ 2 750 $ 870 000 $ 87 $
F 20 000 21 250 60 000 000 $ 3 000 $ 900 000 $ 90 $
G 20 000 23 000 65 000 000 $ 3 250 $ 970 000 $ 97 $
H 22 500 25 000 75 000 000 $ 3 750 $ 1 120 000 $ 112 $
I 22 500 27 500 80 000 000 $ 4 000 $ 1 200 000 $ 120 $
J 24 000 26 000 90 000 000 $ 4 500 $ 1 350 000 $ 135 $
K 24 000 28 000 100 000 000 $ 5 000 $ 1 500 000 $ 150 $
L 25 000 27 500 105 000 000 $ 6 000 $ 1 650 000 $ 165 $
M 25 000 29 250 110 000 000 $ 6 500 $ 1 800 000 $ 180 $
N 27 000 29 250 120 000 000 $ 7 500 $ 1 950 000 $ 195 $
O 27 500 30 000 125 000 000 $ 8 250 $ 2 100 000 $ 210 $
P 30 000 32 000 150 000 000 $ 10 000 $ 2 250 000 $ 225 $

14.2 Maintenance Fees

Minimum: Basic amount to pay for arena maintenance and employee salaries. Extra: Amount to be calculated for complete maintenance of the arena, based on average attendance

Example: Team with Arena type E and an average attendance of 17 500 during the regular season

  • Minimum maintenance fee: $580 000
  • Extra maintenance fee: $1 015 000 (17 500 X $58)
  • Frais de maintenance total: 1 595 000$

Maintenance fees shown in the chart above are applicable for the first 5 seasons after it has been constructed. Starting with the 6th season, maintenance fees will raise by 5% each season. After raising for 20 seasons, (25 seasons in the life of the arena), the team will have to build a new arena. It is possible to build a new arena at any time during the life of the current arena, but the team will have to pay the demoilition fee of the old arena. If a team builds a new arena after the end-of-life of the first arena, then the demolition fees of the old arena are waived.

Arenas of current ANHS teams were constructed in Season 10 and maintenance fees were supposed to start going up in Season 16. A "free" season was given to all teams, except Winnipeg who built a new arena in Season 15, and all teams will see their maintenance fees raise starting with Season 17.

The total amount for the maintenance fees is removed from the team's bank account at the end of the season, before the free agent bidding process.

14.3 Building a New Arena

If a team wants to build a new arena, they must pay to have the old arena demolished. Demolition fees are calculated as follows:

Arena Value (base price + added seats) X 11%


  • A team with Arena type E in which 250 seats were added
  • Base price of the arena: $58 000 000
  • Value of added seats: $687 500 (250 X $2750)
  • Total value of the arena: $58 687 500
  • Demolition coses (X 11%): $6 455 625

14.4 Tickets

Teams must decide before the beginning of the regular season if they want to change the price of their tickets. Ticket prices are the same for the regular season and the playoffs.

Changes to ticket prices need to be emailed to the Commish ( during the offseason, before Day 1 of the regular season. Failure to do so will confirm the ticket price of any team for the full season.

14.5 Ticket Price

  • The base ticket price in any arena will always refer that of Level 3
  • Price adjustments will always be made in reference to Level 3. If you change the ticket price in your arena, all levels will be adjusted according to the price of Level 3 tickets.
  • To change the price of your tickets, you must inform the league of the price you want to set for Level 3 tickets. The league will adjust the other levels accordingly.

14.6 Adding Seats

If you want to add seats to your arena, they will be spread out in each level by refering to the chart below (example when adding 1000 seats)

  • Level 1 - 330 seats added
  • Level 2 - 280 seats added
  • Level 3 - 110 seats added
  • Level 4 - 220 seats added
  • Luxury - 60 seats added

15. Bankruptcy

15.1 Guidelines

A team filing for bankruptcy has the possibility to sell its current arena and play their local games in a smaller arena with 12 500 seats and base maintenance fees at $90 000 per game until the concession's solvability level is normal aain. A GM putting his team through bankruptcy more than once could be considered as being of bad faith in managing his team and could eventually be terminated as a GM in the league.

16. Moving a Franchise

16.1 Guidelines

Teams can be moved to a new city, so long as it respects the following criteria:

  • Moving fees of $25 000 000:
    • 20 million for moving the franchise to a new city
    • 5 million in administrative fees payable to the league
  • Moving a franchise involves the construction of an arena in the new city (see the arena chart)

Any team in North America can host an ANHS franchise, so long as the city has 500 000 population or more (proof required).

A frachise can only move for the beginning of a season. You must stay in your current city if the regular season has started.

16.2 Building an Arena in the New City

Building an arena take 1 and a half season to complete, or 180 sim calendar days, not counting the playoffs. In other words, if the league approves the move of your franchise to a new city on day 60 of Season 11, you would be able to move for the beginning of Season 12, but you would play in your new arena only for the beginning of Season 13.

Moving fees are paid immediately by the franchise upon approval of the project from the league authorities.

If you move your franchise and your arena is not ready yet, your team will play in a temporary arena with 12 500 seats and fixed maintenance fees of 90 000$ per local game.

16.3 Identification of the Franchise

The franchise moving to a new city must provide a new name and logo which need to be approved by the league before the move is done.

17. Loans

17.1 Guidelines

A team may ask the league for a loan if they have less than 50% of their payroll in cash left in the bank. In other words, if you have a $36 million payroll and less and $18 million in the bank, you can ask for a loan.

17.2 Types of Loans Available

Three types of loans are available:

  • $20 million loan
    • To be paid off, with interest, for a total of $24 million on 3 seasons (8 million per season)
  • $10 million loan
    • To be paid off, with interest, for a total of $12 million on 2 seasons (6 million per season)
  • $5 million loan
    • To be paid off, with interest, for a total of $6 million in 1 season

17.3 Paying Off the Loan

The amount to be paid off to the league each season will be taken out of the team's bank account at the end of the season when all team finances are adjusted before free agency.

17.4 Failure to Pay Off the Loan

Should a team fail to be able to pay off the loan on any given season, players on the team at fault will be auctioned off, starting with the player with the highest OV and going down one player at a time until the auctions have paid off the loan for that year.

Teams with the winning bids at the player auction will have to pay the amount from its bank account at the end of the auction.

17.5 Number of Loans

A team may not contract multiple loans at any given time. In order for a team to ask for a new loan, the first one needs to have been completely paid off for a full season.

18. Extraordinary Situation

In the event that a situation arises in the course of a season that is not covered by this rule book, the Commish reserves the right to make a decision to compensate for the missing link in the rules and perpetuate the league activities.